

- CHANGE SETTING IN SHIFT SHADER 3.0 UPDATE
- CHANGE SETTING IN SHIFT SHADER 3.0 DRIVER
- CHANGE SETTING IN SHIFT SHADER 3.0 FULL
- CHANGE SETTING IN SHIFT SHADER 3.0 WINDOWS 7

Please see this post for information regarding changes to our DeepEXR/Cryptomatte technology in 3.0.31. Please see this post for information regarding changes to shading technology, if you are upgrading from versions prior to 3.0.18. Please see this post for information regarding trace depth compatibility with 2.6 scenes.
CHANGE SETTING IN SHIFT SHADER 3.0 UPDATE
If you get unexpected “License Mismatch” errors, you need to update your macOSĭownload Windows installer Download Windows zero-install zip package Download Linux installer Download macOS installer (Metal) Download macOS installer (CUDA)Ĭlick here for online documentation (including setup instructions) Click here for the Trello page (to see what devs are currently working on) Redshift 3.0.45+ / Metal requires macOS Big Sur 11.3 or higher.
CHANGE SETTING IN SHIFT SHADER 3.0 DRIVER
Redshift 3.0 versions on Windows and Linux require recent or the latest NVidia drivers! These versions contain OptiX7 support which is part of the NVidia driver This build includes plugins for Cinema 4D, Maya, 3ds Max, Houdini, Katana, Softimage and Blender Please see this document for information about macOS compatibility of specific GPUsĬhange Log Version 3.0.50 is now available. Please see here to determine if your NVidia GPU supports compute capability 5.0 or higher As of Redshift v3.0.45, Apple M1 is supported (11.3+) List of supported AMD GPUs for macOS (11.3+) For macOS: Apple M1 or AMD “Navi” or “Vega” GPU with 8GB VRAM or more.We recommend an NVIDIA Quadro, Titan, or GeForce RTX GPU for hardware-accelerated ray tracing For Windows and Linux: NVIDIA GPU with CUDA compute capability 7.0 or higher and 8GB of VRAM or more.Core i7 or Xeon equivalent, 3.0GHz or higher.For macOS :Apple M1 or AMD “Navi” or “Vega” GPU with 8GB VRAM or more.For Windows and Linux: NVIDIA GPU with CUDA compute capability 5.0 or higher and 8GB VRAM.

CHANGE SETTING IN SHIFT SHADER 3.0 WINDOWS 7
Microsoft Windows: 64-bit Windows 7 / 8 / 10.
CHANGE SETTING IN SHIFT SHADER 3.0 FULL
See the system requirements for a full list of integrations. Maxon also offers a low-cost Redshift for Cinema 4D only add-on for the C4D annual subscription. Redshift standalone supports all integrations – you can jump between any of the supported applications without any additional cost for each integration. Redshift supports the industry’s most popular 3D applications, offering seamless integration into your production pipeline.

There are many amazing renderers out there that can bring your 3D creations to life, but only Redshift consistently delivers both breathtaking speed and remarkable imagery. CharacterĮvery artist wants their renders to look great but also needs results quickly because faster rendering means more time to be creative and deliver client revisions. Redshift supports complex, advanced shading networks and texturing capabilities as required for production-quality rendering. In fact, artists can make adjustments more or less in real-time. Redshift’s out-of-the-box functionality provides the essentials for delivering photorealistic results, and its render view interactive preview region makes it a breeze to tweak settings and get immediate results. unlike other GPU renderers out there, Redshift is a biased renderer that allows the user to adjust the quality of individual techniques in order to get the best performance/quality balance for their production. Redshift has the features and uncompromising quality of a CPU renderer but at GPU rendering speeds. tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry-standard CG applications. Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering. Redshift is an award-winning, production-ready GPU renderer for fast 3d rendering and is the world’s first fully GPU-accelerated biased renderer. The world's first fully GPU-accelerated, biased renderer
